{"version":3,"file":"static/chunks/22589-8e2f38486680a613.js","sources":["webpack://_N_E/./src/LegacyApp/client/components/payoutInput/payoutInput.container.js","webpack://_N_E/./src/LegacyApp/client/components/payoutInput/payoutInput.jsx","webpack://_N_E/./src/LegacyApp/client/components/winChanceInput/winChanceInput.container.js","webpack://_N_E/./src/LegacyApp/client/components/winChanceInput/winChanceInput.jsx","webpack://_N_E/./src/modules/games/Game/store/dice/dice.actions.ts","webpack://_N_E/./src/modules/games/Game/store/dice/diceInitialState.ts","webpack://_N_E/./src/modules/games/Game/store/dice/slices/betValue.slice.ts","webpack://_N_E/./src/modules/games/Game/store/dice/slices/isResultVisible.slice.ts","webpack://_N_E/./src/modules/games/Game/store/dice/slices/result.slice.ts","webpack://_N_E/./src/modules/games/Game/store/dice/slices/rule.slice.ts","webpack://_N_E/./src/modules/games/Game/store/game/thunks/updateWinChance.thunk.ts","webpack://_N_E/./src/modules/games/Game/store/gameAutobet/thunks/autoBetOpenModalThunk.ts"],"sourceRoot":"","sourcesContent":["import { connect } from 'react-redux';\nimport {\n\tcheckGameForm,\n\tdoValidatePayout,\n} from '@modules/games/Game/store/gameValidation/gameValidation.actions';\nimport { diceActions } from '@modules/games/Game/store/dice/dice.actions';\nimport { updatePayoutThunk } from '@modules/games/Game/store/game/thunks/updatePayout.thunk';\nimport { updateWinChanceThunk } from '@modules/games/Game/store/game/thunks/updateWinChance.thunk';\nimport { PayoutInput } from './payoutInput';\n\nconst mapStateToProps = (state, props) => {\n\treturn {\n\t\tisDisabled:\n\t\t\tprops.isDisabled !== undefined\n\t\t\t\t? props.isDisabled\n\t\t\t\t: state.gameAutobet?.autoBetRolling[props.game],\n\t\tvalue: props.value || state.game?.payoutValue[props.game],\n\t\terror: props.error || state.gameValidation?.payoutError[props.game],\n\t};\n};\n\nconst mapDispatchToProps = (dispatch, props) => {\n\treturn {\n\t\tupdateBetValue: (value) => {\n\t\t\t// TODO: NEW GAME FLAG\n\t\t\tif (props.game !== 'dice') {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tif (props.updateBetValue) {\n\t\t\t\treturn props.updateBetValue(value);\n\t\t\t}\n\t\t\tdispatch(diceActions.singleValueUpdate(parseFloat(value)));\n\t\t},\n\t\tupdatePayout: (value) => {\n\t\t\tif (props.updatePayout) {\n\t\t\t\treturn props.updatePayout(value, props.game);\n\t\t\t}\n\t\t\tdispatch(updatePayoutThunk(value, props.game, true));\n\t\t},\n\t\tupdateWinChance: (value) => {\n\t\t\tif (props.updateWinChance) {\n\t\t\t\treturn props.updateWinChance(value, props.game);\n\t\t\t}\n\t\t\tdispatch(updateWinChanceThunk(value, props.game));\n\t\t},\n\t\tdoValidate: (data, value, changeError, clearError) => {\n\t\t\tif (props.doValidate) {\n\t\t\t\treturn props.doValidate(\n\t\t\t\t\tprops.game,\n\t\t\t\t\tdata,\n\t\t\t\t\tvalue,\n\t\t\t\t\tchangeError,\n\t\t\t\t\tclearError,\n\t\t\t\t);\n\t\t\t}\n\t\t\tdispatch(\n\t\t\t\tdoValidatePayout(props.game, data, value, changeError, clearError),\n\t\t\t);\n\t\t},\n\t\tcheckForm: () => {\n\t\t\tconst checkBalance = props.noCheckBalance ? false : undefined;\n\t\t\tdispatch(checkGameForm(props.game, checkBalance));\n\t\t},\n\t};\n};\n\nconst PayoutInputContainer = connect(\n\tmapStateToProps,\n\tmapDispatchToProps,\n)(PayoutInput);\n\nexport { PayoutInputContainer };\n","import { faTimes } from '@fortawesome/free-solid-svg-icons';\nimport PropTypes from 'prop-types';\nimport React, { PureComponent } from 'react';\nimport styled from 'styled-components';\nimport { preventDefault } from '@common/methods/preventDefault';\nimport { roundNumber } from '@common/methods/roundNumber/roundNumber';\nimport { enhanceComponent } from '@legacyApp/client/wrappers/enhanceComponent';\nimport { getId } from '@legacyApp/client/modules/app/appService';\nimport {\n\tgetPayout,\n\tgetPayoutDecimal,\n\tgetWinChanceFromPayout,\n} from '@legacyApp/client/modules/app/gameService';\nimport {\n\tgetMaxPayout,\n\tgetMaxWinChance,\n\tvalidatePayout,\n} from '@legacyApp/client/modules/app/validateService';\nimport { trans } from '@legacyApp/client/modules/translation/translate';\nimport { GameType } from '@modules/games/Game/constants/availableGames';\nimport { parseSingleBetValue } from '@modules/games/Game/methods/getWinChanceFromBetValues';\n\nimport { AwesomeIcon } from '@common/components/icons/AwesomeIcon';\nimport { Input } from '@legacyApp/client/components/input/input';\nimport { InputLabelStyle } from '@legacyApp/client/components/input/styled/inputLabelStyle';\nimport { InputRelativeBoxStyle } from '@legacyApp/client/components/input/styled/inputRelativeBox.styled';\nimport { InputWrapperStyle } from '@legacyApp/client/components/input/styled/inputWrapper.style';\nimport { Tooltip } from '@legacyApp/client/components/tooltip';\n\nclass PayoutInput extends PureComponent {\n\tstatic propTypes = {\n\t\tvalue: PropTypes.any,\n\t\terror: PropTypes.any,\n\t\tisDisabled: PropTypes.bool,\n\t\tclassName: PropTypes.any,\n\t\tupdateBetValue: PropTypes.func,\n\t\tdoValidate: PropTypes.func,\n\t\tupdatePayout: PropTypes.func,\n\t\tupdateWinChance: PropTypes.func,\n\t\tonModal: PropTypes.bool,\n\t\tcheckForm: PropTypes.func,\n\t\tgame: PropTypes.string.isRequired,\n\t\tlabel: PropTypes.object,\n\t\tlocalTheme: PropTypes.any,\n\t\thideTooltip: PropTypes.bool,\n\t};\n\n\tconstructor(props) {\n\t\tsuper(props);\n\n\t\tthis.state = {\n\t\t\tmaxPayout: getMaxPayout(props.game),\n\t\t\tminPayout: getPayout(getMaxWinChance()),\n\t\t\tid: 'payout',\n\t\t};\n\t}\n\n\tcomponentDidMount() {\n\t\tthis.setState({ id: `payout-${getId()}` });\n\t}\n\n\tupdate = (value) => {\n\t\tif ([GameType.LIMBO, GameType.PLINKO].indexOf(this.props.game) === -1) {\n\t\t\tvalue = getPayout(\n\t\t\t\tgetWinChanceFromPayout(value, this.props.game),\n\t\t\t\tthis.props.game,\n\t\t\t);\n\t\t}\n\n\t\tconst { amount } = validatePayout(value, this.props.game);\n\n\t\tthis.props.updatePayout(amount);\n\n\t\tconst winChance = getWinChanceFromPayout(amount, this.props.game);\n\n\t\tthis.props.updateWinChance(winChance);\n\n\t\tthis.props.updateBetValue(parseSingleBetValue(winChance, 'under'));\n\n\t\treturn amount;\n\t};\n\n\tonChange = (value) => {\n\t\tthis.props.doValidate(undefined, value, false, true);\n\t};\n\n\tonFocusOut = (value) => {\n\t\tconst amount = this.update(value);\n\n\t\tthis.props.checkForm();\n\n\t\treturn amount !== this.props.value;\n\t};\n\n\trender() {\n\t\tconst decimal = getPayoutDecimal(this.props.game);\n\n\t\treturn (\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t{this.props.label || trans({ label: 'Payout' })}\n\t\t\t\t\n\n\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\t\n\n\t\t\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t);\n\t}\n}\n\nexport const PayoutInputWrapper = styled(InputWrapperStyle)``;\n\nPayoutInput = enhanceComponent({\n\tPayoutInput,\n});\n\nexport { PayoutInput };\n","import { connect } from 'react-redux';\nimport {\n\tcheckGameForm,\n\tdoValidateWinChance,\n} from '../../../../modules/games/Game/store/gameValidation/gameValidation.actions';\nimport { diceActions } from '../../../../modules/games/Game/store/dice/dice.actions';\nimport { updatePayoutThunk } from '../../../../modules/games/Game/store/game/thunks/updatePayout.thunk';\nimport { updateWinChanceThunk } from '../../../../modules/games/Game/store/game/thunks/updateWinChance.thunk';\nimport { WinChanceInput } from './winChanceInput';\n\nconst mapStateToProps = (state, props) => {\n\treturn {\n\t\tisDisabled:\n\t\t\tprops.isDisabled !== undefined\n\t\t\t\t? props.isDisabled\n\t\t\t\t: state.gameAutobet?.autoBetRolling[props.game],\n\t\tvalue: props.value || state.game?.winChanceValue[props.game],\n\t\terror: props.error || state.gameValidation?.winChanceError[props.game],\n\t\tdeviceType: state.app.deviceType,\n\t\trollDirection: props.rollDirection || state.dice?.rollDirection,\n\t};\n};\n\nconst mapDispatchToProps = (dispatch, props) => {\n\treturn {\n\t\tupdateBetValue: (value) => {\n\t\t\t// TODO: NEW GAME FLAG\n\t\t\tif (props.game !== 'dice') {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tif (props.updateBetValue) {\n\t\t\t\treturn props.updateBetValue(value);\n\t\t\t}\n\t\t\tdispatch(diceActions.singleValueUpdate(parseFloat(value)));\n\t\t},\n\t\tupdatePayoutValue: (value) => {\n\t\t\tif (props.updatePayoutValue) {\n\t\t\t\treturn props.updatePayoutValue(value, props.game);\n\t\t\t}\n\t\t\tdispatch(updatePayoutThunk(value, props.game));\n\t\t},\n\t\tupdateWinChanceValue: (value) => {\n\t\t\tif (props.updateWinChanceValue) {\n\t\t\t\treturn props.updateWinChanceValue(value);\n\t\t\t}\n\t\t\tdispatch(updateWinChanceThunk(value, props.game));\n\t\t},\n\t\tdoValidate: (data, value, changeError, clearError) => {\n\t\t\tif (props.doValidate) {\n\t\t\t\treturn props.doValidate(data, value, changeError, clearError);\n\t\t\t}\n\t\t\tdispatch(\n\t\t\t\tdoValidateWinChance(props.game, data, value, changeError, clearError),\n\t\t\t);\n\t\t},\n\t\tcheckForm: () => {\n\t\t\tconst checkBalance = props.noCheckBalance ? false : undefined;\n\t\t\tdispatch(checkGameForm(props.game, checkBalance));\n\t\t},\n\t};\n};\n\nconst WinChanceInputContainer = connect(\n\tmapStateToProps,\n\tmapDispatchToProps,\n)(WinChanceInput);\n\nexport { WinChanceInputContainer };\n","import React from 'react';\nimport PropTypes from 'prop-types';\nimport { faPercent } from '@fortawesome/free-solid-svg-icons';\nimport styled from 'styled-components';\nimport { AwesomeIcon } from '@common/components/icons/AwesomeIcon';\nimport { parseSingleBetValue } from '@modules/games/Game/methods/getWinChanceFromBetValues';\nimport { preventDefault } from '@common/methods/preventDefault';\nimport { roundNumber } from '@common/methods/roundNumber/roundNumber';\nimport { Input } from '../input/input';\nimport { Tooltip } from '../tooltip';\nimport { trans } from '../../modules/translation/translate';\nimport {\n\tgetMaxWinChance,\n\tgetMinWinChance,\n\tvalidateWinChance,\n} from '../../modules/app/validateService';\nimport { getPayout, getWinChanceDecimal } from '../../modules/app/gameService';\nimport { checkMobileType, getId } from '../../modules/app/appService';\nimport { enhanceComponent } from '../../wrappers/enhanceComponent';\nimport { InputWrapperStyle } from '../input/styled/inputWrapper.style';\nimport { mathService } from '../../modules/math/mathService';\nimport { InputLabelStyle } from '../input/styled/inputLabelStyle';\nimport { InputRelativeBoxStyle } from '../input/styled/inputRelativeBox.styled';\n\n// let lastRollSwitchWinChance = {};\n\nclass WinChanceInput extends React.PureComponent {\n\tstatic propTypes = {\n\t\tvalue: PropTypes.any,\n\t\terror: PropTypes.any,\n\t\tisDisabled: PropTypes.bool,\n\t\tdeviceType: PropTypes.any,\n\t\tclassName: PropTypes.any,\n\t\tupdateBetValue: PropTypes.func,\n\t\trollDirection: PropTypes.string,\n\t\tdoValidate: PropTypes.func,\n\t\tupdateWinChanceValue: PropTypes.func,\n\t\tupdatePayoutValue: PropTypes.func,\n\t\tonModal: PropTypes.bool,\n\t\tcheckForm: PropTypes.func,\n\t\tgame: PropTypes.string.isRequired,\n\t\tlocalTheme: PropTypes.any,\n\t\thideTooltip: PropTypes.bool,\n\t};\n\n\tconstructor(props) {\n\t\tsuper(props);\n\t\tthis.state = {\n\t\t\tisMobileDevice: checkMobileType(props.deviceType),\n\t\t\tisVisible: this.isVisible(),\n\t\t\tmaxWinChance: getMaxWinChance(),\n\t\t\tminWinChance: getMinWinChance(props.game),\n\t\t\tvalue: this.getValue(props.value),\n\t\t\tid: 'win-chance',\n\t\t};\n\t}\n\n\tcomponentDidMount() {\n\t\tthis.setState({ id: `win-chance-${getId()}` });\n\t}\n\n\tcomponentDidUpdate(prevProps) {\n\t\tconst isValueChanged = prevProps.value !== this.props.value;\n\t\tconst isErrorChanged = prevProps.error !== this.props.error;\n\t\tconst isDeviceChanged = prevProps.deviceType !== this.props.deviceType;\n\n\t\tif (isDeviceChanged) {\n\t\t\tthis.setState({\n\t\t\t\tisMobileDevice: checkMobileType(this.props.deviceType),\n\t\t\t});\n\t\t}\n\n\t\tif (isErrorChanged) {\n\t\t\tthis.setState({\n\t\t\t\tisVisible: this.isVisible(),\n\t\t\t});\n\t\t}\n\n\t\tif (isValueChanged) {\n\t\t\tthis.setState({\n\t\t\t\tvalue: this.getValue(this.props.value),\n\t\t\t});\n\t\t}\n\t}\n\n\tisVisible() {\n\t\treturn !!this.props.error && typeof this.props.error !== 'boolean';\n\t}\n\n\tgetValue(value) {\n\t\treturn roundNumber(value, getWinChanceDecimal(this.props.game));\n\t}\n\n\tupdate = (value) => {\n\t\tconst { amount } = validateWinChance(value, this.props.game);\n\t\tif (!mathService.isNumberDiff(amount, this.state.value)) {\n\t\t\treturn;\n\t\t}\n\t\tthis.props.updateBetValue(parseSingleBetValue(amount, 'under'));\n\t\tthis.props.updatePayoutValue(\n\t\t\tgetPayout(amount, this.props.game),\n\t\t\tthis.props.game,\n\t\t);\n\t\tthis.props.updateWinChanceValue(amount);\n\t\treturn amount;\n\t};\n\n\tvalidate = (value) =>\n\t\tthis.props.doValidate(\n\t\t\tvalidateWinChance(value, this.props.game),\n\t\t\tvalue,\n\t\t\tfalse,\n\t\t\ttrue,\n\t\t);\n\n\tonFocusOut = (value) => {\n\t\tconst amount = this.update(value);\n\t\tthis.props.checkForm();\n\t\treturn amount !== this.state.value;\n\t};\n\n\trender() {\n\t\tconst decimal = getWinChanceDecimal(this.props.game);\n\t\treturn (\n\t\t\t\n\t\t\t\t\n\t\t\t\t\t{trans({ label: 'Win chance' })}\n\t\t\t\t\n\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\t\n\t\t\t\t\t\n\t\t\t\t\n\t\t\t\n\t\t);\n\t}\n}\n\nexport const WinChanceInputWrapper = styled(InputWrapperStyle)``;\n\nWinChanceInput = enhanceComponent({\n\tWinChanceInput,\n});\n\nexport { WinChanceInput };\n","import { betValueSlice } from './slices/betValue.slice';\nimport { resultSlice } from './slices/result.slice';\nimport { ruleDefaultSlice, ruleSlice } from './slices/rule.slice';\nimport { isResultVisibleSlice } from './slices/isResultVisible.slice';\n\nexport const diceActions = {\n\t...betValueSlice.actions,\n\t...resultSlice.actions,\n\t...ruleDefaultSlice.actions,\n\t...ruleSlice.actions,\n\t...isResultVisibleSlice.actions,\n};\n","import { reducerInitialStateMethods } from '@common/methods/reducerInitialStateMethods';\n\nexport const diceInitialState = reducerInitialStateMethods('dice');\n","import ReduxToolkit, { createSlice } from '@reduxjs/toolkit';\nimport { config } from '@legacyApp/client/config';\nimport { diceInitialState } from '../diceInitialState';\n\nconst defaultBetValue = config.games.dice.betValue;\n\nconst NAME = 'betValue';\n\nexport type ValueType = {\n\tsingleUnder: number; // source of truth for default rule \"under\"\n\tdouble: [number, number];\n\tquadruple: [number, number, number, number];\n};\n\nconst initialState: ValueType = diceInitialState.getInitialState(NAME) || {\n\tsingleUnder: defaultBetValue,\n\tdouble: [25, 75],\n\tquadruple: [15, 40, 60, 85],\n};\n\nconst setAction: ReduxToolkit.CaseReducer<\n\tValueType,\n\tReduxToolkit.PayloadAction\n> = (state, action) => {\n\tdiceInitialState.setInitialState(NAME, action.payload);\n\treturn action.payload;\n};\n\nconst singleValueUpdate: ReduxToolkit.CaseReducer<\n\tValueType,\n\tReduxToolkit.PayloadAction\n> = (state, action) => {\n\tstate.singleUnder = action.payload;\n\tdiceInitialState.setInitialState(NAME, state);\n\treturn state;\n};\n\nconst doubleValueUpdate: ReduxToolkit.CaseReducer<\n\tValueType,\n\tReduxToolkit.PayloadAction\n> = (state, action) => {\n\tstate.double = action.payload;\n\tdiceInitialState.setInitialState(NAME, state);\n\treturn state;\n};\n\nconst quadrupleValueUpdate: ReduxToolkit.CaseReducer<\n\tValueType,\n\tReduxToolkit.PayloadAction\n> = (state, action) => {\n\tstate.quadruple = action.payload;\n\tdiceInitialState.setInitialState(NAME, state);\n\treturn state;\n};\n\nconst betValueIndexUpdate: ReduxToolkit.CaseReducer<\n\tValueType,\n\tReduxToolkit.PayloadAction<{\n\t\tindex: number;\n\t\tvalue: number;\n\t}>\n> = (state, action) => {\n\tstate[action.payload.index] = action.payload.value;\n\tdiceInitialState.setInitialState(NAME, state);\n\treturn state;\n};\n\nexport const betValueSlice = createSlice({\n\tname: NAME,\n\tinitialState,\n\treducers: {\n\t\tsingleValueUpdate,\n\t\tdoubleValueUpdate,\n\t\tquadrupleValueUpdate,\n\t\tbetValueUpdate: setAction,\n\t\tbetValueIndexUpdate,\n\t},\n});\n","import ReduxToolkit, { createSlice } from '@reduxjs/toolkit';\n\nexport type ValueType = number;\n\nconst NAME = 'isResultVisible';\n\nconst initialState = 0;\n\nconst resultShow: ReduxToolkit.CaseReducer<\n\tValueType,\n\tReduxToolkit.PayloadAction\n> = (state) => {\n\treturn (state += 1);\n};\n\nconst resultHide: ReduxToolkit.CaseReducer<\n\tValueType,\n\tReduxToolkit.PayloadAction\n> = (state) => {\n\treturn (state -= 1);\n};\n\nexport const isResultVisibleSlice = createSlice({\n\tname: NAME,\n\tinitialState,\n\treducers: {\n\t\tresultShow,\n\t\tresultHide,\n\t},\n});\n","import ReduxToolkit, { createSlice } from '@reduxjs/toolkit';\n\nconst NAME = 'result';\n\nexport interface ResultType {\n\tresult: boolean | number;\n\tresultValue: boolean | number;\n}\n\nconst initialState: ResultType = {\n\tresult: false,\n\tresultValue: false,\n};\n\nconst setAction: ReduxToolkit.CaseReducer<\n\tResultType,\n\tReduxToolkit.PayloadAction\n> = (state, action) => {\n\treturn action.payload;\n};\n\nexport const resultSlice = createSlice({\n\tname: NAME,\n\tinitialState,\n\treducers: {\n\t\tresultUpdate: setAction,\n\t},\n});\n","import ReduxToolkit, { createSlice } from '@reduxjs/toolkit';\nimport { RollRule } from '../../../types/RollRule';\nimport { diceInitialState } from '../diceInitialState';\n\nconst NAME = 'rule';\nconst NAME_DEFAULT = `${NAME}Default`;\n\nexport type ValueType = RollRule;\n\nconst initialState = diceInitialState.getInitialState(NAME) || RollRule.UNDER;\n\nconst initialDefaultState =\n\tdiceInitialState.getInitialState(NAME_DEFAULT) || RollRule.UNDER;\n\nconst setAction: ReduxToolkit.CaseReducer<\n\tValueType,\n\tReduxToolkit.PayloadAction\n> = (state, action) => {\n\tdiceInitialState.setInitialState(NAME, action.payload);\n\treturn action.payload;\n};\n\nexport const ruleSlice = createSlice({\n\tname: NAME,\n\tinitialState,\n\treducers: {\n\t\truleUpdate: setAction,\n\t},\n});\n\nexport const ruleDefaultSlice = createSlice({\n\tname: NAME_DEFAULT,\n\tinitialState: initialDefaultState,\n\treducers: {\n\t\tdefaultRuleUpdate: setAction,\n\t},\n});\n","import { getWinChanceDecimal } from '@legacyApp/client/modules/app/gameService';\nimport { AppThunk } from '@legacyApp/types/store/ThunkAction';\nimport { roundNumber } from '@common/methods/roundNumber/roundNumber';\nimport { gameUpdateWinChance } from '../game.actions';\nimport { GameType } from '../../../constants/availableGames';\n\nexport const updateWinChanceThunk = (\n\twinChance: number | string,\n\tgame: GameType,\n): AppThunk => {\n\treturn (dispatch, getState) => {\n\t\tconst decimal = getWinChanceDecimal(game);\n\t\tconst winChance_ = roundNumber(winChance, decimal);\n\t\tif (\n\t\t\troundNumber(getState().game.winChanceValue[game], decimal) === winChance_\n\t\t) {\n\t\t\treturn null;\n\t\t}\n\t\tdispatch(\n\t\t\tgameUpdateWinChance({\n\t\t\t\tvalue: winChance_,\n\t\t\t\tgame,\n\t\t\t}),\n\t\t);\n\t\treturn winChance_;\n\t};\n};\n","import { openModal } from '@modules/modals/store/modal.actions';\nimport { trans } from '@legacyApp/client/modules/translation/translate';\nimport { showAlert } from '@legacyApp/client/store/alerts/alerts.actions';\nimport { chatActions } from '@modules/chat/store/chat.actions';\nimport { MODAL_ID } from '@common/constants/modal/ids.modal.constants';\nimport { AppThunk } from '@legacyApp/types/store/ThunkAction';\nimport { GameType } from '../../../constants/availableGames';\n\nexport const autobetOpenModalThunk = (\n\tgame?: GameType,\n\tforce?: boolean,\n): AppThunk => {\n\treturn (dispatch, getState) => {\n\t\tconst state = getState();\n\t\tconst activeGame = game || state.game?.activeGame;\n\t\tif (state.gameAutobet?.autoBetRolling[activeGame] && !force) {\n\t\t\treturn dispatch(\n\t\t\t\tshowAlert(\n\t\t\t\t\t'info',\n\t\t\t\t\ttrans({\n\t\t\t\t\t\tlabel:\n\t\t\t\t\t\t\t'Autobet is currently active on {{game}}, please stop autobet.',\n\t\t\t\t\t\toptions: { game: activeGame.toUpperCase() },\n\t\t\t\t\t}),\n\t\t\t\t),\n\t\t\t);\n\t\t}\n\t\t// TODO: chat store usage\n\t\tif (state.app.mobile && state?.chat?.visible) {\n\t\t\tdispatch(chatActions.setVisible({ isVisible: false }));\n\t\t}\n\t\treturn dispatch(openModal(MODAL_ID.AUTOBET, 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